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Saturday, August 2, 2014

Sins of an MMO player.

It is incredibly frustrating when playing an MMO sometimes. Sometimes this can be due to poor mechanics like repetitive grinding for loot, poor balancing of characters or bugs that really should have been found and exterminated in bug testing. Sometimes though, its not the developers fault, sometimes it's the fault of your fellow players. Here are the 5 deadly sins of MMO players.

1. Lust for gear. 

I won't lie, epic gear is awesome. Part of the reason we like MMO's so much is for the gaining and then showing off of epic epic loot. But there is a point where you need to stop and realize, "You know what, maybe I shouldn't role need on this piece. I mean, I already have a higher level piece so what's the point. Maybe I should let this other guy have it since clearly he needs a replacement pare of pants." This isn't so much a problem very often but when it does show it's ugly head, it's a huge pain in the ass. Another version of this would be taking advantage of your other players time, asking for assistance with something but offering no assistance in return. I'm under the opinion that you get as much as you give and if you give your time to a guild, then you will benefit as well. 

2. Hatred against your  fellow player.

If any of you have played Call of Duty, you are already aware of the amount of homophobic, racist and sexist comments people are capable of uttering. This is the same in MMO's. There is a reason that the ESRB or its foreign counterparts don't claim to rate online interaction. But it needs to stop. There is no reason to talk to someone in the way some people do for the littlest things. However, you should not respond to hate with hate. It only feeds them and justifies them. I prefer to just report them. If a game developer is on top of things, they'll know that they loose more players then they gain by letting these players run free. If a player is suspended or banned, they learn that there actions have consequences. Or at least they should. From my experience in customer service, they will more likely paint themselves as a victim and then never return. It's a win win either way though for both the player and the game maker. The players have one less abusive person to deal with and those abusive players aren't driving people away from the game makers product. 

Oh and for those of you who claim that they were banned unfairly, well guess what.

YOU'RE LYING!

Companies like Blizzard, Sony, Microsoft, Square Enix, Activision or whoevers servers your playing on won't ban someone without proof. And being banned is basically the same as being denied service in real life. AKA, they don't want your money anymore. You have proven to be a vial human being and accepting your business is actually hurting there bottom line.  


3. Using pay for service (that aren't already apart of the game.)



A games economy, just like in real life, is incredibly difficult to balance. You have to make sure that higher end mats are harder to get, and therefore more valuable. That way there is an actual value to them as well as your currency. Part of that challenge is how repetitive it can be, or the fact that  you can only get a mat at a slower pace. But this is very quickly ruined with bots. It's apparently very easy to program a bot to do a repetitive task so that you don't have to and even giving you the ability to "play" for longer then the designer intended. In short, it gets you a bunch of shiny stuff without you having to do any work. And then what do people do? They offer those mats or gold or leveling services for real life money. Very quickly this will have an adverse affect on the games market, deflating the prices of high quality mats and taking some of the enjoyment out of the game for those who are gaining those mats legitimately. Thanks a lot CHINA!

4. Picking on the "newb/noob".

One of the biggest problems well established MMO's have is getting new players to join. This can be attributed for a few things. No problem is simple after all. One of the reasons is the griefing of new players. I never experienced griefing on my own when playing MMO's but I did experience it once over a forum, apparently my avatar didn't have enough fancy clothes to have a valid opinion. 
Screw you!

I never returned to that website. I didn't want to get involved with a community that put so much emphasis on buying drawings of clothes for my avatar. This same thing happens in MMO's. But here's the wonderful thing about being a new player, they can only get better. New players means new untapped talent and more revenue for the people who make your favorite online game which means more content for you. There is no reason to force new players away and that elite view is foolish at best and downright stupid at worst. 

5. Wasting other players time. 

This one is a big pet peeve for me. If you have a scheduled raid, don't wait until 5 minutes before to log on and get all your stuff ready. If I'm paying $15 a month to play this game, I want to play, not sit around and wait for you to get yourself ready. You aren't just wasting my time, your wasting my money. While I'm not against giving a dollar to a homeless person, throwing my money away is just wasteful. If you can't make an appointment, let someone know in advanced or don't agree to come to begin with. If you're not the type of person to do a weekly raid, then don't agree to do it. Is it really that hard. 


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